Today marks the day that Murder Games (tm); I - known as N0ught in the gaming community - officially joined itch.io, as a creator! This seems to be the most stable and user-friendly flatform to showcase my little works of art for now, so please enjoy them, and discuss them. They will all currently be for free, though I may add an optional donation button later.
There will be bugs (and thank you to anyone who reports them, in advance) which I work frequently to resolve. This has led to a collection of games that are fully playable, though still in development, and with occasional peculiarities. I "complete" games occasionally, but I seldom "finish" games, so you can expect further, though sporatic, development of all these projects.
Keep in mind, I make games to evoke emotion, and they can be very avant-garde and edgy.
If you are offended by any subject matter you may encounter in my games, please accept my apologies, and my thanks, as well. Your emotions are valid, and I am honored to encourage you to feel them to the extreme - but only for entertainment purposes.
* That being said, Norm is incorrigible, but mostly complete. I created it specifically to push the boundaries of the perceived reality, scruples, phobias and intolerances of an individual who is provided only with a number of bad alternatives. This is where introspection meets gallows humor, and it is not for the faint of heart. Player beware.
* Thornuts is a drink and donut shop management and service simulation, designed to replicate the real experience, on an easy to manage level. With lo-fi music from the awesome Jaspertine (used with permission), holiday drinks and donuts, earned incentive cards that give you boosts, idle donut hallucinations, and the ability to complete a shift inside of a 30 minute lunch break, this game is a serious treat.
* Much of what I have included in Midworld is a direct reference to Stephen King's writings, as himself or Richard Bachman. So I cannot even take much credit there, except perhaps in the specific juxtaposition of the themes involved. Thankee, sai King. This game is all but complete, and I am currently just trying to stamp out a couple annoying bugs.
* Firebrand is a good-humored fangame of Paradroid 1986, this time with a human protagonist, and incorporates hacking themes, and droid collection similar to Pokemon and other such creature-collection games. It features a 4x7 element system, and droids that are customizable via equipment that deals with those materials. I have not written the ending to this game quite yet, but the rest is there.
* Love is the Honey is a cozy renewable-foraging and beekeeping simulation, featuring the cataloguing of birds, butterflies, bees, flora, fauna, fungus, stones, sustenance and stories you encounter along the way! With 42 single-flower honey types that can be cultivated, as well as wildflower honey, you will learn all about the life-cycle of the honeybee - but on an organic and uncomplicated level. This project is still in full development, and has not been currently released.
... I am still in the process of migrating/adding some of these pages, so if you don't see one of them yet, fret not - it is on the way.
But me? I have arrived.
~ N0ught; Murder Games (tm)
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