Hello. I wanted to tell everyone about my upcoming indie game; "Bulletstorm". In this game, you are a Nato spy roughly 70 years in the future. You must help the Americans in a major conflict involving Afghanistan. You a 5 weapons. your fists, your M1911, you M4A1, your mele knife, and 3 throwing knives that you can either retrieve or get back with a cooldown. There will be multiple parts or chapters in the game. I already have some assets for this game. (Character, M4A1, mele knifes, throwing knifes, ans some enemies.) If you know of any free unity assets that could help me, please let me know. Here is the gameplay. It should be out by 6/1/26.
Objective: Retrieve classified documents containing the identities of U.S. soldiers from a fortified enemy base in the mountains of Afghanistan.
Setting: A snowy, mountainous region with a mix of open areas and tight, enclosed spaces. The enemy base is heavily guarded and fortified with patrols and surveillance equipment.
Key Events:
Objective: Disrupt enemy communications by sabotaging their radio towers and intercepting their plans.
Setting: A desert outpost with several communication towers and an underground bunker.
Key Events:
Objective: Rescue captured NATO agents being held in a heavily fortified prison.
Setting: An old, repurposed fort turned into a high-security prison complex.
Key Events:
Objective: Gather intelligence on the enemy's next major offensive by infiltrating a secure enemy intelligence facility.
Setting: A bustling city with a mix of modern and traditional architecture, hiding a secret intelligence center.
Key Events:
Objective: Lead a coordinated strike against the enemy's headquarters to end the conflict.
Setting: A massive enemy compound with multiple layers of defenses, located in a remote, rugged area.
Key Events:
Objective: Disrupt enemy cyber operations by infiltrating a high-tech data center and planting a virus.
Setting: A futuristic city with a sprawling, high-security data center featuring advanced technology and tight security.
Key Events:
Objective: Disrupt an enemy counterfeit operation funding their war efforts by destroying their printing facility.
Setting: A remote industrial complex in a jungle, featuring warehouses, security checkpoints, and a printing facility.
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Objective: Rescue high-value hostages held in a heavily guarded embassy.
Setting: A diplomatic quarter in a major city, featuring a fortified embassy with multiple security layers.
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Objective: Eliminate a high-ranking enemy leader without alerting their organization.
Setting: An opulent palace in a tropical island nation, featuring lush gardens, high walls, and elite guards.
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Objective: Lead a decisive battle against the enemy’s main base, neutralizing their leadership and ending the conflict.
Setting: A remote, heavily fortified enemy compound in a rugged mountainous region.
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Objective: Deal with the aftermath of the conflict, securing remaining enemy assets and ensuring regional stability.
Setting: Various locations across the region, including hidden enemy caches, rogue cells, and destabilized areas.
Key Events:
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Wow, but you only have like 1 year left. I would be scared, because that is not a lot of time, if you want a good and detailed game. But, I know you can pull it off! Well done Sniper! :)
I'm probably going to make it something else, maybe a stealth game like you suggested a while back. The high-poly is SUPER hard, and not very indie.