From the desk of the Majicrafter,
Tonight, I spent some time cleaning up my very messy combat code, I took a lot of repetitive stuff and turned them into functions for easy calling later. I ALSO figured out how to have two different dynamic image sets: One dynamic set for when you fighting normal sized opponents and another for HUGE ones....like Mr. Star Dragon here...
Fig A. A juvenile star dragon on Errabus.
FIg B. He's a biggun...
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