DR Newsletter - June 2024
Hey there 👋
What's new?
- NPCs and Buildings spawned from Player interaction, will have now the same Affiliation ID as the current Player.
- The same goes for enemies:
- They will have other Affiliation ID, different from the Player's ID, and that will make them be from different 'teams'.
- AI stills doesn't build and train troop. For now, and for testing purposes, there are Player vs computer 1 only. I plan to add more AIs to the map later (computer 2 and computer 3)
- Both enemies and Player would be able to attack each other (characters and buildings now).
You can check the video below:
- Small improvements on BP and C++ logic (crash & bugs fixes, optimization, etc.)
What's next?
There are some improvements on the to-do list, such as:
- Related with Combat:
- Changes to UI to be easier to understand which NPC/Building belongs to the Player and which is not.
- Improve Combat animation to be smooth
- And add a few sounds/visual effects.
- Add a new dynamic building (e.g. tower defense)
And that's all !
Don't forget to follow me, here or in any other platform, to stay updated.
Thank you! 👋