NPCs and Buildings spawned from Player interaction, will have now the same Affiliation ID as the current Player.
The same goes for enemies:
They will have other Affiliation ID, different from the Player's ID, and that will make them be from different 'teams'.
AI stills doesn't build and train troop. For now, and for testing purposes, there are Player vs computer 1 only. I plan to add more AIs to the map later (computer 2 and computer 3)
Both enemies and Player would be able to attack each other (characters and buildings now).
You can check the video below:
Small improvements on BP and C++ logic (crash & bugs fixes, optimization, etc.)
What's next?
There are some improvements on the to-do list, such as:
Related with Combat:
Changes to UI to be easier to understand which NPC/Building belongs to the Player and which is not.
Improve Combat animation to be smooth
And add a few sounds/visual effects.
Add a new dynamic building (e.g. tower defense)
And that's all !
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Very good progress!! Good job working on it!! Good luck with it, I hope it goes well!!
Thank you so much!!
You鈥檙e more than welcome!!