Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DR Newsletter - June 2024

Hey there 馃憢

What's new?

  • NPCs and Buildings spawned from Player interaction, will have now the same Affiliation ID as the current Player. 
  • The same goes for enemies:


    • They will have other Affiliation ID, different from the Player's ID, and that will make them be from different 'teams'.
    • AI stills doesn't build and train troop. For now, and for testing purposes, there are Player vs computer 1 only. I plan to add more AIs to the map later (computer 2 and computer 3)
  • Both enemies and Player would be able to attack each other (characters and buildings now). 
  • You can check the video below:
  • Small improvements on BP and C++ logic (crash & bugs fixes, optimization, etc.)

What's next? 

There are some improvements on the to-do list, such as:

  • Related with Combat:
    • Changes to UI to be easier to understand which NPC/Building belongs to the Player and which is not.
    • Improve Combat animation to be smooth
    • And add a few sounds/visual effects.
  • Add a new dynamic building (e.g. tower defense)

And that's all !

Don't forget to follow me, here or in any other platform, to stay updated.

 Thank you! 馃憢



Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.

Very good progress!! Good job working on it!! Good luck with it, I hope it goes well!!

(+1)

Thank you so much!! 

You鈥檙e more than welcome!!