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June 2024 Monthly Devlog

Hello everyone,

Phew, we're already entering June, and it's getting HOT! I hope some of you have relaxing(?) summer plans! 

WHAT DID I DO?

Overall I worked on a variety(?) of things this month! On the art side, I've been steadily working on Actala. I've finished setting up the base for most of the backgrounds and done around 1/3 of the renders, and I've also done a little over half of the CGs for the demo release I'm planning for the end of June. I also did some brainstorming for my fall/winter projects. 

On the coding side, I've made several updates to MMM, Kanau, and TDW, including:

-Added a click VFX.

-Fixed bug if you clicked "Continue" before ever starting the game.

-Implemented text box animation and typewriter effect toggles.

-Implemented fix where the VA stops if you progress to the next line.

-Minor script fixes.

For TDW, I also implemented some fixes for bugs that I addressed in Kanau. I also added a content warning screen and a custom end screen. 


I also worked on porting Karamu to Godot! While I would have liked to keep it in the old engine, I would be porting it anyway to create the trilogy release for Steam, and unfortunately it's unrealistic for me to continue working in multiple game engines. Along with the Karamu port, I implemented support for multiple languages! This month I was working on a French language translation for both Karamu and Kanau. I've received the files, and they've been proofread as well (by my very kind friend chimeriquement)! I implemented the GUI and script language toggles so all I need to do is create new translated versions of the script files. I won't promise the French TL anytime soon since I'm focusing on Actala and the MMM and TDW Steam releases, but I'll get it out sometime this summer! 

On the writing side, I worked a bit on Hanasu, as well as one of my secret projects. I fully outlined one of the projects that I plan to work on in the fall, and I also did brainstorming for the other project (GAH I really want to announce them already so I can stop referring to them in such vague terms...)

WHAT'S NEXT FOR JUNE?

For June, well...I'll be releasing the Actala demo, so whatever needs to get done for that...will get done! Unfortunately it won't be nearly as long as the original demo, but it's...well...understandable. The original demo was over a year's worth of work, and six months on assets alone, so it probably makes sense that I won't be able to get it all remade in 2 months, haha! (Especially since the current assets are much higher quality, and, as a result, take longer to produce.) Still, the demo will be very chunky (at least 2 hours) and will introduce all of the love interests. 

In addition, I'll definitely be releasing MMM and TDW on Steam. TDW will also be part of Steam Next Fest on June 10th, if you're interested in checking it out!

I'll also be finishing up the Hanasu script in June so I can get it beta read and in recording by July, hopefully!

Thanks to everyone who's following along, and see you next month! If you want to hear from me more often (and see the deets on the upcoming projects), I post most of my major announcements on Tumblr and Twitter. I also post frequently on my Patreon with sketches, writing snippets, sneak peeks, high resolution art, and weekly devlogs.

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