All The new systems I've been working on
Crafting
-benches and skills associated with Arcana, Blacksmithing ect.
(A tannery and blacksmith where one might make bars or tan leathers)
-The combination of items and the subtracting it from the correct index
-saving said contents
Thievery
-Traps , The finding and disarming of
(The skill panel which where you can learn all the life/combat/spells)
Visibility of trap when not having thievery skill
then when you have the skill it fades into sight
Woops
Thieves can disarm traps via the control panel
House Building
-The building of houses and having them be upgradeable phases
-saving the phases
-lighting a nice hearth fire at the end of the day
Build Menu
Placing a Building
Upgrading to next tier (Building your house)
NPC combat and Factions
-Just have goblins right now but they work for the most part
-Different factions of goblins that are warring. The blood a more aggresive blood ritualistic tribe, the shadow a tribe of mages basically and the good ol classic green goblin tribe which dwells in the forest and is mostly run by orcs and bugbears ect.
anyways, a demo level should be out here soon. Just need to get vendors working properly ^^
Did you like this post? Tell us
Leave a comment
Log in with your itch.io account to leave a comment.