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Fixing Volume Control Issues in Game Settings

This week, our game development hit a snag with the audio settings UI. Despite player-set volume preferences being saved, they weren't applied on game start. Players were greeted by full-volume audio which only adjusted after interacting with the volume sliders. This issue was significant as it affected initial user experience and exposed a major flaw in the application of our audio settings.

The issue was linked to the AudioMixer not being set during the initial load. To fix this, I introduced LoadInitialVolumeSettings(), called at startup, to apply saved volume levels directly to the AudioMixer. This method ensures that the game respects the user's volume settings immediately, improving the start-up experience. We also added a check for zero volume to mute the audio when necessary, streamlining audio management and enhancing maintainability.

Author: Fraser Paterson

Posted on: 4/19/2024

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