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Back on the Desktop

Time to do some real work! Not like yesterday. Same stuff, just more of it. But now I'm at my desktop so I can really get more done. It's nice having multiple screens (and bigger ones). Okay, so what to do? First, let's open the project. 

Okay, now let's separate out those things I was working on before. There will have to be some slight changes to the way I did things. First, I feel like the entire basic ship controller graph can just be moved from the ship to the thruster object without too much modifications. I think that was super-simple. I just took the graph, copied and renamed it. Then attached it to the thruster (and removed the old one from the ship). Then just linked a variable (player ship) to the places where it originally was "this". Let's see if it works. . . 

But first, let's exit and back up the project, just in case it decides to crash. That way I don't have to redo anything (hopefully). Wow, that actually worked! Okay, let's work on the hull now. . . 

Let's think about it before we do much more. I already have Current and Max hit point variables. I need to calculate the maximum hitpoints on start, then set the current to max. Not sure yet exactly how I'll calculate max hit points (there will be things that augment parts of the ship). So I'll just leave some to do nodes in there.

Actually, I decided to make some changes again to the thruster (why do I keep typing thurster!?!?). The variables the script uses will be on the thruster itself, not the ship. Gotta make proper thinks. Okay, that's working still, and it's a smarter way to do things. 

I'm not sure I'm ready to start working on the hull yet. That's opens a huge can of worms and I'm just not in the mindset right now for that. So, I'll leave it at this, and call it progress! 

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