Management
So, for the past month or so, I've been all about the Flomedy Dash 2.22 update. Been making platformer levels, tweaking them here and there. School's been my go-to spot for brainstorming and revamping the game's look and feel. Whenever I've got downtime, I'm tinkering with level templates, seeing if there's any gold in my old rejects. Like, I tried making this super hard level called Acheron extreme demon, but oops, didn't save it. Anyway, moving forward, I'm ready to keep grinding on the website and looking forward to the next batch of updates.
Game
My gameplay is all about movement, ya know? It's like, gotta have that smooth flow or it's just not legit. Taking cues from Geometry Dash, I've been hustling to create levels that keep you on your toes. But, gotta be real, I hit a slump for a bit. Just kinda stopped making levels. Then it hit me: I've been slacking on the fast-paced stuff, the tough timings, all that jazz. Time to kick it up a notch and get back in the game!
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