This week I've been working on the last of the bosses behavior. The new behaviors are a Fortify Heal and Hail the Order. The Fortify Heal is when the boss spawns a shield around them and heal. They will stop the heal when they gain 20% of their health back or they are interrupted when their shield breaks. Hail the Order is a boss behavior where they will retreat and summon several enemies in their area, and after summoning will soon join back into the fight. The only real problems I faced this week was fixing and charging the attack behaviors from last week, such as the charge attack. The charge attack used to continuously play despite playing the other attacks at the same time. I was able to fix this by changing the Animation Montage that was playing. Fixing and improving the bosses attacks and behavior took a lot longer to fix and implement that I expected, but thankfully I got the boss to function correctly.
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