Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AFTERSOUL v0.2.0 RELEASE


The new content is out! So what's in it?

CHANGELIST
------------------------------------------

NEW STORY - Embark into the town of Greyhaven with your fellow Hunter in tow! (+25k words?!)

NEW LOCATIONS - [Winding Road] [Healing Sanctum] [Village Center] [Tavern] [Grayhaven Gates]

NEW CHARACTERS - [Sage] [Goldrum] [Regent] [Cazhil] [Barley] [Forge]

NEW LEWD SCENES - [Barley]

FEATURES
------------------------------------------

+Overhauled Level Up UI to hopefully work smoothly for players.
+Notification system that can be used to pop up important info.
+Autosave Icon, letting you know when your game is being autosaved.
+Skip Text Anim option, to immediately spawn all text (+experimental!)
+Added a New Game / Continue button that is context sensitive, depending on save file!
+The Patreon is now up :3c // Please consider supporting!

FIXES
------------------------------------------

+You can no longer surrender more than once... Hopefully? Let me know if there is still a problem!
+Streamlined early scenarios to guide players and result in less 'stuck' scenarios.
+Fixed a few soft-locks caused by UI.
+Trimmed the overall duration of a few scenes for optimization and leisure's sake.
+Balanced early game fights to be a bit less 'loss intensive'.

ALSO!

I've got a Patreon up now!
https://www.patreon.com/RoadsInteractive

If you're not there already, check out the discord!
https://discord.gg/r6djurr8DD

The next Major Update is titled 'Shops & Smiths'!

+ The Wolven shopkeep will sell exclusive items!
+ Carp & Forge Questline, where they reconnect!
+ A Carpenter system, to build up the Exiled Den!
+ Wolf Guard Interactions, Skill Training, and Pathway!
+ Whatever Patrons vote for in the Content Packs along the way!

Support this post

Did you like this post? Tell us