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Version 0.7.7 Patch Notes - Resolved Development Log


Bug Fixes:

  1. "Stealth" Appearance, Texture Unapplied Issue
    • Adjusted to ensure textures are applied correctly.
  2. Stage Entrance: Stage Name Display Issue due to Loading System
    • Modified output effects to ensure the display of stage names during entrance.
  3. "Ignition" Treated as Ranged Damage
    • Modified to prevent damage reduction with "Shield Equipped."
  4. Enemy Commander Displays "Ignition" Status, but "Fire" Card is Shown in Hand
    • Modified to show "Fire" card only when allied commander is ignited.
  5. Negative Damage Display when Damage Received is Less than 0
    • Adjusted to display 0 instead of -n for negative damage.
  6. Boss Stage Flag Non-Display Issue
    • Fixed the issue of the flag not being displayed.
  7. Unit's Attack Range Guideline Displayed Smaller Than Actual
    • Ensured the attack range guideline is displayed correctly.
  8. Ranged Units Ignoring Paths and Attacking Units on Different Paths
    • Made attacks between paths impossible by default.
  9. Odd Behavior of Units on Hills, Near Commanders
    • Adjusted AI to allow units on hills and near commanders to engage in combat.
  10. "Elite Battle," "Dongkirol" - Units Getting Stuck Issue
    • Repositioned paths to ensure smooth unit movement.
  11. Units on Hills Unable to Attack Units on Lower Paths
    • Modified units on hills to intelligently attack units on different paths.
  12. Tooltip for Unit Mouseover Sometimes Extending Beyond the Screen
    • Adjusted tooltip creation position for better visibility.
  13. Units with "Charge" Trait Stop after Attacking Commander
    • Modified units with "Charge" trait to continue combat like regular units after attacking the commander.
  14. Card Draw Ignored when No Cards in Deck, Leading to Non-functionality
    • Shuffled the draw deck if no cards are present when drawing a card.
  15. Enemy Commander Still Draws "Fire" Card when Ignited
    • Modified to have the "Fire" card drawn only when an allied commander is ignited.
  16. "Area Attack" Units Having Too Narrow Attack Range
    • Increased the attack range of "Area Attack" units for better perception.

Balance and Polishing:

  1. Boss Map Polishing
    • Added training tiles, one steel crossbowman, increased pattern difficulty, added barricades.
  2. Unit Stats Rebalancing
    • Adjusted stats for the Assassin - increased attack power (4 to 6), decreased health of the Firestarter (30 to 15), added 2 Huscarls, increased Smithsy's health (20 to 30).
  3. "Beard Defense Line" Difficulty Too High
    • Reduced the number of ballistae from 3 to 1 and added defensive ranged units.
  4. Lack of Description for "Coins" on Cards Obtained
    • Added tooltip descriptions for cards that grant "Coins."
  5. No "Training" Tile on "Boss" Map
    • Added a "Training" tile on the "Boss" map.
  6. Lack of Clarity in the Intent of "Defense" on "Boss" Level
    • Added starting scenes to clarify the intention of the "Defense" level.
  7. Slow Progression When Playing as Dwarves
    • Increased the movement speed of Dwarf units.
  8. Low Difficulty on Regular Maps Resulting in Lack of Tension
    • Increased the difficulty of regular stages.

Unresolved Issue:

  1. Issue with Catapult Animation Not Applying New Attacks During Animation
    • Please use after the animation finishes. Apologies for the inconvenience.

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