Adjusted to ensure textures are applied correctly.
Stage Entrance: Stage Name Display Issue due to Loading System
Modified output effects to ensure the display of stage names during entrance.
"Ignition" Treated as Ranged Damage
Modified to prevent damage reduction with "Shield Equipped."
Enemy Commander Displays "Ignition" Status, but "Fire" Card is Shown in Hand
Modified to show "Fire" card only when allied commander is ignited.
Negative Damage Display when Damage Received is Less than 0
Adjusted to display 0 instead of -n for negative damage.
Boss Stage Flag Non-Display Issue
Fixed the issue of the flag not being displayed.
Unit's Attack Range Guideline Displayed Smaller Than Actual
Ensured the attack range guideline is displayed correctly.
Ranged Units Ignoring Paths and Attacking Units on Different Paths
Made attacks between paths impossible by default.
Odd Behavior of Units on Hills, Near Commanders
Adjusted AI to allow units on hills and near commanders to engage in combat.
"Elite Battle," "Dongkirol" - Units Getting Stuck Issue
Repositioned paths to ensure smooth unit movement.
Units on Hills Unable to Attack Units on Lower Paths
Modified units on hills to intelligently attack units on different paths.
Tooltip for Unit Mouseover Sometimes Extending Beyond the Screen
Adjusted tooltip creation position for better visibility.
Units with "Charge" Trait Stop after Attacking Commander
Modified units with "Charge" trait to continue combat like regular units after attacking the commander.
Card Draw Ignored when No Cards in Deck, Leading to Non-functionality
Shuffled the draw deck if no cards are present when drawing a card.
Enemy Commander Still Draws "Fire" Card when Ignited
Modified to have the "Fire" card drawn only when an allied commander is ignited.
"Area Attack" Units Having Too Narrow Attack Range
Increased the attack range of "Area Attack" units for better perception.
Balance and Polishing:
Boss Map Polishing
Added training tiles, one steel crossbowman, increased pattern difficulty, added barricades.
Unit Stats Rebalancing
Adjusted stats for the Assassin - increased attack power (4 to 6), decreased health of the Firestarter (30 to 15), added 2 Huscarls, increased Smithsy's health (20 to 30).
"Beard Defense Line" Difficulty Too High
Reduced the number of ballistae from 3 to 1 and added defensive ranged units.
Lack of Description for "Coins" on Cards Obtained
Added tooltip descriptions for cards that grant "Coins."
No "Training" Tile on "Boss" Map
Added a "Training" tile on the "Boss" map.
Lack of Clarity in the Intent of "Defense" on "Boss" Level
Added starting scenes to clarify the intention of the "Defense" level.
Slow Progression When Playing as Dwarves
Increased the movement speed of Dwarf units.
Low Difficulty on Regular Maps Resulting in Lack of Tension
Increased the difficulty of regular stages.
Unresolved Issue:
Issue with Catapult Animation Not Applying New Attacks During Animation
Please use after the animation finishes. Apologies for the inconvenience.
Leave a comment
Log in with your itch.io account to leave a comment.