There has in fact been some planning to Iron Village’s development. The first major milestone is coming up, what I have named the “Prototype”. I don’t know if it fully fits the definition of a prototype, but it’s basically the first build I’ll be making available to gather feedback. It has all the mechanics, and the basics of gameplay implemented. The game-breaking bugs should be sorted out, but other bugs will definitely be in place.
The original goal was to get something done earlier, as a very bare bones prototype - basically, get the idea out in front of people to determine if there’s a decent game idea here, and get feedback as early as possible so it’s easier to pivot if needed. It’s been a bit of a bigger task to get here though - about 2-5 months depending on how you measure. (I was sporadically working on this starting in September 2023, but ramped up starting in January of this year.) So why did this end up taking longer?
Anyway, I’ve been aiming for a February 29th release of the prototype to gather feedback - and I think I’m on track, but I’m off on vacation next week (no dev diary then), so it’ll be close. Next steps kind of depend on what sort of feedback I get, if there’ll be more public prototypes/betas/etc, but there’s a pretty solid amount of additional content I’m planning on adding, and of course bugs to fix too.
For now, here’s some more screenshots:
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