Posted February 12, 2024 by harrisonGuo
In the past two weeks, I've been working on advancing the playing experience of our game project by adding the main character art to it and the environment art. Two major accomplishments stand out: the completion of the main character modeling and the creation of the grey box for the first level scene, the Victim's Apartment.
Modeling the main character, a private detective, was interesting but time-consuming, drawing inspiration from classic film noir aesthetics and contemporary detective fiction. Similarly, crafting the grey box version of the Victim's Apartment was a crucial step in the level design process, serving as the foundational blueprint for the level's layout and atmosphere.
These achievements mark significant progress in shaping the direction of our game project that it is ready for the second playtest for a whole level game play through. With the main character and the first level scene taking form, we are steadily moving closer to delivering an immersive and engaging gaming experience.