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The future of Alcyone on itch

Hi everyone, I posted an update about this back in November but to be clear about it here, there's been some changes with the game's runtime and I want to be transparent for anyone who still buys the game.

The tl;dr is that in November I pushed a big update that brought Steam support to the game, including achievements and cross-platform cloud saves. In order to do this, however, Steam became a required component and the itch.io versions are no longer able to receive updates moving forward. I tried very hard to avoid this, and after launch I will do what I can to see if it's possible to bring a Steam-free version back, but in the interim with the resources I have available as a solo developer I had to make the decision about what I could support.

At present, because itch.io is the only place I'm doing presales through, I'm still keeping this avenue open for those who wish to help support the game early. My intention at launch is to give everyone who purchases the game here a Steam key, however, so you won't miss out.

However, the itch version hasn't been updated since November (and no longer can be) so you can pop over to Steam to download the demo that has (as of this post) a ton of other fixes and updates including

  • Restoring TTS support to the game once again
  • Full controller support (and explicit Steam Deck support)
  • Additional keybindings, including a direct "accessibility toggle" to turn keyboard/controller nav and TTS on/off at will
  • Fixes to the behaviour of certain keybindings to make them more intuitive and consistent
  • A ton of cool camera transitions taking advantage of the new 3D model of the City
  • The return of the scrollwheel!
  • And over two dozen other tweaks, adjustments, fixes and more, which can be seen in the release notes in-game!

If there are any questions let me know — you're still welcome to preorder the game now, I'll sort you out once it's released and when the Steam sales are live I'll deactivate sales here. Thanks tons for the support as always, and I'm looking forward to releasing the game!

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