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BEYOND THE END - Almost there now!

From the desk of the Majicrafter,

It was another all nighter, but now, select, dangerous areas will have random encounters! They are all combat encounters at the moment but there is a TROVE of baddies to fight and art to go with it! This was a more challenging task because I had to make it work with the existing code, without breaking the game. I've done a few play test and so far, so good!

Alright. the Majicrafter is tired.

Here are just a few of the many, new, enemy encounter renders!



fig.A  - Raider



fig. B - Raider



fig. C  - A hybrid Wasp/Man

fig. D a murderous Killbot

Here is that Roadmap!! ALMOST THERE!!!

# Game Development Roadmap - 1/30/2024 ## Completed Maps 1. **The Underground** - Status: Done 2. **Street** - Status: Done 3. **College** - Status: Done 4. **Westroad** - Status: Done (Added path to fields) 5. **Inventory** - Status: Done 6. **Apartments** - Status: Done 7. **Crossroads** - Status: Done 8. **Cyborg Factory** - Status: Done (Needs area system) 9. **Mutant Town** - Status: Done (New Overlay Done) - Issues: Battle glitch fixed? Fix BG not consistently showing unrem scenes 10. **The Field** - Status: Done (Overlay Done) - Additional Features: Jumping to Villa after the battle with the lioness, possible bug with shield in battle (To be investigated) 11. **Path to Apartments** - Status: Done 12. **Lake** - Status: Done (With new overlay) - Issues: Fixed battle bug (Maybe) 13. **Path to the Underground** - Status: Done (Encounter Done) 14. **Condos** - Status: Done (Needs testing) 15. **The Sewers** - Status: Done (The Path to Mutant Town) 16. **The Tower** - Status: Done (This was done a while back, forgot to add it to the list.) 17. **The Factory** - Status: Done 18. **Research - Buy/Sell - Inventory Management** - Status: Done 19. **Random Encounter Script/Art** - Status: Done ## TODO Today (1/30/2024) ### The Villa - Story and Encounters (Started) - Needs navigation overlay ### Research - Limit Resource Icon Clicks with Less Code! ## Wishlist 1. **Lake Encounter** - The story of the giant mussel - Mutant shark man battle 2. **The Old Club** - Lore area 3. **Expand the Fields** - This was always the plan but not a must-have. ### Add Content Toggle - Add to UI? ## Art List 1. Crossroad's Raiders 2. Overlay 3. UI Elements 4. Redo Map Icon (Done) 5. Navigation Overlay (Done) ## General TODO ### The Club - More art - Navigation - Lore area - "A cyborg in hell." ### The Crossroads - Random encounter script ### The Underground - Art: Complete but could use more - Navigation: Complete but needs more scenes - The Lord Encounter - Escaping the Underground - The fungus ### Cannibal Camp - The cannibals of god encounter - The half-eaten cyborg encounter ### Mutant Town - Shops - Mutant town club ### The Zoo (Final Area but Huge) - The inheritors ## Next to Last - Add items to levels - Add shops - Add random encounters - Complete all story narration - Complete all character dialogues ## Last - Convert prototype maps into the area system - Update all the old map navigation icons with the new ones

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