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Beyond the End - Another day, another level done!

From the desk of the Majicrafter,


Wooo! That was a long build! I coded my fingers off tonight! This was one of the more story rich events and I had to give it the polish it was due. It's almost there folks, almost there. When the last map is built, I'll drop it right here on itch for you all to play and give me feedback. I already know there are a lot of things I want to see done but if it's not map building or core-tech, I'm trying not to touch it right now because that's a coding rabbit hole. Build maps. Build core scenes, then add extras. What do you think? The Majicrafter wants to know, do you like sandbox games? Scifi and cyber horror? What would YOU like to see in Beyond the End? A character? A feature? an Item? Everything is open for discussion while we journey toward final release.

Goals for final release,

Super polished GUI (I already made a snazzy icon. :) )
Beautiful transitions,
Screen motion affects
More items, weapons and gadgets.
An even  greater variety of battle effects and enemy illustrations.
Multiple endings based on how much power/responsibility you collect.
Easily and infinitely Expandable

Only sharing a single screenshot tonight. the cover image also appears as a scene in this area.





 Here's that ever shorter  road map!


Game Development Roadmap - 1/29/2024

Completed Maps

  1. The Underground - Status: Done
  2. Street - Status: Done
  3. College - Status: Done
  4. Westroad - Status: Done (Added path to fields)
  5. Inventory - Status: Done
  6. Apartments - Status: Done
  7. Crossroads - Status: Done
  8. Cyborg Factory - Status: Done (Needs area system)
  9. Mutant Town - Status: Done (New Overlay Done) - Issues: Battle glitch fixed? Fix BG not consistently showing unrem scenes
  10. The Field - Status: Done (Overlay Done) - Additional Features: Jumping to Villa after the battle with the lioness, possible bug with shield in battle (To be investigated)
  11. Path to Apartments - Status: Done
  12. Lake - Status: Done (With new overlay) - Issues: Fixed battle bug (Maybe)
  13. Path to the Underground - Status: Done (Encounter Done)
  14. Condos - Status: Done (Needs testing)
  15. The Sewers - Status: Done (The Path to Mutant Town)
  16. The Tower - Status: Done (This was done a while back, forgot to add it to the list.)
  17. The Factory - Status: Done
  18. The Capitol - Status: Done
  19. Research - Buy/Sell - Inventory Management - Status: Done

TODO Today (1/29/2024)

  • General - Limit Resource Icon Clicks with Less Code!

Wishlist

  1. Lake Encounter
    • The story of the giant mussel
    • Mutant shark man battle
  2. The Old Club - Lore area
  3. Expand the Fields - This was always the plan but not a must-have.

Add Content Toggle

  • Add to UI?

Art List

  1. Crossroad's Raiders
  2. Overlay
  3. UI Elements
  4. Redo Map Icon (Done)
  5. Navigation Overlay (Done)

General TODO

The Club

  • More art
  • Navigation
    • Lore area
    • "A cyborg in hell."

The Crossroads

  • Random encounter script

The Underground

  • Art: Complete but could use more
  • Navigation: Complete but needs more scenes
  • The Lord Encounter
  • Escaping the Underground
    • The fungus

The Villa

  • Art: Done
  • Navigation: Needs implementation
  • The keepers
  • The children who must be kept

Cannibal Camp

  • The cannibals of god encounter
  • The half-eaten cyborg encounter

Mutant Town

  • Shops
  • Mutant town club

The Zoo (Final Area but Huge)

  • The inheritors

Next to Last

  • Add items to levels
  • Add shops
  • Add random encounters
  • Complete all story narration
  • Complete all character dialogues

Last

  • Convert prototype maps into the area system
  • Update all the old map navigation icons with the new ones

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