Wooo! That was a long build! I coded my fingers off tonight! This was one of the more story rich events and I had to give it the polish it was due. It's almost there folks, almost there. When the last map is built, I'll drop it right here on itch for you all to play and give me feedback. I already know there are a lot of things I want to see done but if it's not map building or core-tech, I'm trying not to touch it right now because that's a coding rabbit hole. Build maps. Build core scenes, then add extras. What do you think? The Majicrafter wants to know, do you like sandbox games? Scifi and cyber horror? What would YOU like to see in Beyond the End? A character? A feature? an Item? Everything is open for discussion while we journey toward final release.
Goals for final release,
Super polished GUI (I already made a snazzy icon. :) ) Beautiful transitions, Screen motion affects More items, weapons and gadgets. An even greater variety of battle effects and enemy illustrations. Multiple endings based on how much power/responsibility you collect. Easily and infinitely Expandable
Only sharing a single screenshot tonight. the cover image also appears as a scene in this area.
Here's that ever shorter road map!
Game Development Roadmap - 1/29/2024
Completed Maps
The Underground - Status: Done
Street - Status: Done
College - Status: Done
Westroad - Status: Done (Added path to fields)
Inventory - Status: Done
Apartments - Status: Done
Crossroads - Status: Done
Cyborg Factory - Status: Done (Needs area system)
Mutant Town - Status: Done (New Overlay Done) - Issues: Battle glitch fixed? Fix BG not consistently showing unrem scenes
The Field - Status: Done (Overlay Done) - Additional Features: Jumping to Villa after the battle with the lioness, possible bug with shield in battle (To be investigated)
Path to Apartments - Status: Done
Lake - Status: Done (With new overlay) - Issues: Fixed battle bug (Maybe)
Path to the Underground - Status: Done (Encounter Done)
Condos - Status: Done (Needs testing)
The Sewers - Status: Done (The Path to Mutant Town)
The Tower - Status: Done (This was done a while back, forgot to add it to the list.)
The Factory - Status: Done
The Capitol - Status: Done
Research - Buy/Sell - Inventory Management - Status: Done
TODO Today (1/29/2024)
General - Limit Resource Icon Clicks with Less Code!
Wishlist
Lake Encounter
The story of the giant mussel
Mutant shark man battle
The Old Club - Lore area
Expand the Fields - This was always the plan but not a must-have.
Add Content Toggle
Add to UI?
Art List
Crossroad's Raiders
Overlay
UI Elements
Redo Map Icon (Done)
Navigation Overlay (Done)
General TODO
The Club
More art
Navigation
Lore area
"A cyborg in hell."
The Crossroads
Random encounter script
The Underground
Art: Complete but could use more
Navigation: Complete but needs more scenes
The Lord Encounter
Escaping the Underground
The fungus
The Villa
Art: Done
Navigation: Needs implementation
The keepers
The children who must be kept
Cannibal Camp
The cannibals of god encounter
The half-eaten cyborg encounter
Mutant Town
Shops
Mutant town club
The Zoo (Final Area but Huge)
The inheritors
Next to Last
Add items to levels
Add shops
Add random encounters
Complete all story narration
Complete all character dialogues
Last
Convert prototype maps into the area system
Update all the old map navigation icons with the new ones
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