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Beyond The End - BIG PUSH TONIGHT! ALMOST THERE!

From the desk of the Majicrafter,

In addition to knocking out one of the biggest levels in the game tonight, I fixed the glitch in the battle system and added ALOT of renders, and connected vital areas of the map, so you can have a nice long walk-about! 
Here are a couple of screenshots from tonight's work!! 


fig. a The Rat People

fig. B The Leader of the Pack

Okay, boring stuff below - Roadmap

# Game Development Roadmap - 1/27/2024

## Completed Tasks

1. **The Underground**

   - Artwork: Done

   - Navigation: Done

   - Additional Scenes: The Lord Encounter, Escaping the Underground (Fungus)

2. **Street**

   - Artwork: Done

   - Navigation: Done

   - Additional Features: Search (Flax - Street_two done)

3. **College**

   - Artwork: Done

   - Navigation: Done

   - Additional Features: Dorm rooms

4. **Westroad**

   - Artwork: Done

   - Navigation: Done (Added path to fields)

   - Additional Features: The Smart-Tool (Started), Flax

5. **Inventory**

   - Implementation: Done

   - Enhancements: -

6. **Apartments**

   - Artwork: Done

   - Navigation: Done

   - Encounters: "I used to live here."

   - Testing: Needs testing

7. **Crossroads**

   - Artwork: Done

   - Navigation: Done

   - Additional Features: -

8. **Cyborg Factory**

   - Artwork: Done

   - Navigation: Done

   - Encounters: One encounter completed, GOR Psycho-Cyborg encounter

   - Additional Features: Needs area system

9. **Mutant Town**

   - Artwork: Done (New Overlay Done)

   - Navigation: Done

   - Encounters: Mutant Gang encounter (Done)

   - Bug Fixes: Battle glitch fixed? Fix BG not consistently showing unrem scenes

10. **The Field**

    - Artwork: Done (Overlay Done)

    - Navigation: Done

    - Additional Features: Jumping to Villa after battle with the lioness, possible bug with shield in battle (Fixed?)

11. **Path to Apartments**

    - Artwork: Done

    - Navigation: Done

    - Additional Features: -

12. **Lake**

    - Artwork: Done (With new overlay)

    - Navigation: Done

    - Encounters: The story of the giant mussel, Mutant shark man battle

    - Additional Features: Lake Encounter (TODO)

13. **Path to the Underground**

    - Encounters: Done

    - Bug Fixes: Fixed battle bug (Maybe)

14. **Condos**

    - Artwork: Done

    - Navigation: Done

    - Testing: Needs testing

15. **The Sewers**

    - Path to Mutant Town: Done

    - Additional Features: -

## TODO (1/27/2024)

1. **Lake Encounter**

   - The story of the giant mussel

   - Mutant shark man battle

## Wishlist

1. **The Club**

   - Lore area

   - Artwork: Completed

   - Navigation: Needs implementation

   - Encounters: -

## Research

1. **Buy/Sell - Inventory**

   - Find a better way

   - Implementation: -

2. **Better way to ensure a resource icon is only clicked once**

   - Research: -

## Areas to Develop

1. **Capitol**

   - Lore area

   - Artwork: Done

   - Navigation: Needs implementation

   - Encounters: Dead man at the desk

2. **Add path to field from Westroad**

   - Navigation: Needs implementation

## System Enhancements

1. **Area System**

   - Convert old maps (Nice to have)

   - Implementation: -

2. **Add Content Toggle**

   - Add to UI?

   - Implementation: -

## Art List

1. Overlay

   - Redo Map Icon: Done

   - Implementation: -

2. UI Elements

   - Artwork: -

   - Implementation: -

3. Navigation Overlay

   - Redo: Done

   - Implementation: -

## Individual Areas

1. **The Club**

   - Artwork: Completed

   - Navigation: Needs implementation

   - Encounters: -

2. **The Crossroads**

   - Encounters: Needs implementation

   - Implementation: -

3. **The Underground**

   - Artwork: Could use more

   - Navigation: Needs more scenes

   - Encounters: The Lord Encounter, Escaping the Underground (Fungus)

   - Additional Features: -

4. **The Tower**

   - Artwork: Done

   - Navigation: Needs implementation

   - Encounters: -

   - Additional Features: Search action

5. **Condo**

   - Artwork: Done?

   - Navigation: Needs implementation

   - Encounters: "I used to live here."

6. **The Villa**

   - Artwork: Done

   - Navigation: Needs implementation

   - Encounters: The Keepers, The Children who must be kept

7. **Street**

   - Artwork: Completed

   - Navigation: Complete

   - Additional Features: Search (Flax - Street_two done)

8. **Westroad**

   - Artwork: Completed

   - Navigation: Complete

   - Additional Features: The Smart-Tool (Started), Flax

9. **Cyborg Factory**

   - Artwork: Done

   - Navigation: Complete

   - Encounters: One encounter completed, GOR Psycho-Cyborg encounter

10. **College East**

    - Artwork: Done

    - Navigation: Started

    - Additional Features: Dorm rooms

11. **College West**

    - Artwork: Done

    - Navigation: Started

    - Additional Features: Dorm rooms

12. **Old Factory**

    - Artwork: Needs more

    - Navigation: Not started

    - Encounters: Killer robot encounter

13. **Lake**

    - Artwork: Done

    - Navigation: Not started

    - Encounters: The Lake People encounter

14. **Cannibal Camp**

    - Artwork: Completed

    - Navigation: Needs implementation

    - Encounters: The Cannibals of God, The Half-Eaten Cyborg

15. **Mutant Town**

    - Artwork: Done

    - Navigation: Started but not completed

    - Additional Features: Shops, Club, Mutant Gang encounter

16. **The Capitol**

    - Artwork: Done

    - Navigation: Needs implementation

    - Encounters: Dead man at the desk (Lore area)

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