using UnityEngine;
public class TagPlayer : MonoBehaviour
{
public float speed = 5f;
void Update()
{
float horizontal = Input.GetAxis("Horizontal");
float vertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(horizontal, 0f, vertical) * speed * Time.deltaTime;
transform.Translate(movement);
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
Debug.Log("Tagged!");
using UnityEngine;
public class OnlineTagGame : MonoBehaviour
{
public float speed = 5f;
private bool isTagged = false;
void Update()
{
if (!isTagged)
{
// Player movement
float horizontal = Input.GetAxis("Horizontal");
float vertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(horizontal, 0f, vertical) * speed * Time.deltaTime;
transform.Translate(movement);
}
}
void OnTriggerEnter(Collider other)
{
if (!isTagged && other.CompareTag("Player"))
{
// Tagging logic
Debug.Log("Tagged!");
isTagged = true;
// Add your own effects, scoring, or tagging logic here
}
}
}
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