A new player character model!
working on player character model, now it's a monkey.
Here's a gif of it standing, I tried to attach more, but the filesize is too big (I'll work that out soon):
I've also been working on the multiplayer refactor. I'm having to kind of pick my way through how to do it in Godot.
I'm having problems with the server sending malformed data to clients when more than 1 client connects... so I'll be re-reading the godot rpc docs.
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