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Preparing For Next Semester

So we're coming towards the end of pre production. We have quite a few features already implemented into our game but right now we've already laid a decent groundwork. With the scripts that we already made, we have a foundation to take our current prototype project and push it forward to the next semester. Scoping has been a persistent concern with our team, but considering the progress we have been making with our game, my worries about over-scoping are slowly dwindling.  I'm excited to soon share some progress pictures but right now we have movement, inventory, camera, and gathering seeds working which is a huge leap from nothing. Ready to push forward now because we don't have much time left.

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It's really impressive how much you have functioning already. Having the base functionality done early can hopefully let you get as many of the ideas and mechanics in as possible.

The concerns about scoping seem to be well-managed, and it's fantastic that core features are already functional. Excited to see the progress pictures and eager to keep the momentum going as you move forward.