Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gem Cave? Magic? The Kraken??

Warning! MAJOR SPOILERS AHEAD!!!!






Alright here we go!

The Gem Cave is a new dungeon that is fully functional, and in the game already, just not in any versions that have been uploaded. It is a cave south-east of the quarry, guarded by a boss called Salgore. Salgore has 300 HP, his HP can be reduced by sending characters in to fight him, and for them to do damage to him before they exit the cave or die. 

Once killed, the character that killed him will exit with three new items exclusive to Salgore that cannot be found anywhere else. These items are Salgores Gem, Salgores Head, and Salgores Blade. The key point of the fight with Salgore is man power, rather than one or two super strong characters (although that will probably work too). With the right amount of men, Salgore can be killed before even entering the normal dungeon, though it would take ages, you'd lose a lot of resources and it would just suck to do all round.


Once Salgore dies, the Gem Cave will be open to the player. This cave must be entered with a pickaxe, but has relatively low chance of dying. Characters will return with metal, coins and other random valuables, but most importantly, they will return with Coloured Gems.


On the south of the map there is now an ocean. Along the shoreline, there is a church.


If you bring one of the special gems obtained in the Gem Cave and a bottle of water from the box, you can place the two near a cauldron and right click the Alchemist to turn that crystal into a potion. The potions given by the crystals are mostly already in the game.






You may have noticed the box. There are storage boxes in the game now you can get from the market at any time. You can put as much of a certain item into a box as you like, and right click it to deposit that item back onto the ground. This will help move things around the map, keep things organized, and helps when you want to sell loads of an item at once (put all of that item into a box then deposit them all and sell, they'll all sell at the same time cause they're all stacked on top of one another).

The Abandoned Dungeon has been nerfed. Its danger level has been reduced by 1. I was sick of losing all my characters basically as soon as the game started, and I'm sure other players would be too. Seeing as its too early in the game to make nearly enough money to buy more explorers, my main focus is on the Abandoned Dungeon being a sort of tutorial or start, and the later dungeons being more focused on.

Water Bottles, Portal Fluid and Kraken Potions added. The latter two don't do anything but give you money... yet. The water bottles can be used in the church to make potions out of, but currently can't be found anywhere in the game except for the box in the church at the moment. That will change. They'll likely end up in the market, the Gem Cave, or the abandoned dungeon as loot. Maybe even all three, who knows at the moment.

The Ocean and Church area was added. A POI on the bottom of the map, almost certainly to be expanded on in the future. The church is, as explained above, used for creating potions from gems.

Plans for before the next update is released.

I'm not sure yet whether i want to release the gem cave update now, or wait to add more content. Some of the content i have in mind is quite elaborate and large, and noones really waiting for me to release it, so it might be a little while before anything new is uploaded.

Plans for the next update include an ocean you can travel across. This ocean, however, is inhabited by an enormous titan called the Kraken. Similar to Salgore, you will be able to fight the Kraken, but have very little chance of ever surviving. That is why the Kraken Stone and Kraken Potion exist. The plan is to make these items allow the player to travel across the ocean without alerting the Kraken, therefore without making the player fight it. I'm hoping for the ocean to have multiple islands, each acting as different dungeons to explore and loot. This feature in itself will allow for loads of expansion in future updates. 

Ultimately what i hope to do is expand this game as much as i can. I want this game to get as content filled as possible. I don't want there to be an end, just a constant expansion into whatever it is you want to do. I want there to be as many things to do outside of the dungeons as there is inside.

The existing dungeons will likely be expanded too. I plan to make second entrances to certain dungeons, especially the abandoned dungeon, so that you can have multiple expeditions there at a time. A deeper version of the Ancient Temple is an idea I've had, maybe that requires a portal to get to (portals will be touched in a sec), and I don't think the hell dungeon is nearly as fleshed out as it could be. I'll probably add more stuff to that, a lot more items and story things related to the random mass of hellish flesh growing out of the ground, because thats all its presented to be right now. 

Portals, heres the idea. I want to make a portal that (similarly to the planned ocean exploration) will allow the player to explore the realms using portal fluid and certain other items. This is just a basic concept at the moment, but I would like to have a realm of water, realm of fire, realm of earth and realm of air similar to in D&D. I would LOVE to have biomes in the explorable map like a swamp, a snowy place, a jungle and maybe some sort of volcano, but that would be difficult (like that'd stop me) and be too hard to process. Of course, theres always... you know... optimization, but so far it all seems fine and not difficult to run. If you disagree, please tell me and I'll get on that straight away.


In Conclusion! Gem Cave is done, potions can now be created by the player, and theres big things comin. Please play my game pretty please xxx


Thanks for reading :)

Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.