In these last few days (10), I've been working on a small concept for a game about cars in a future reminiscent of dieselpunk, with "Sand Humans" (like zombies).
Arid Drivers
The game revolves around a courier vehicle's struggle for survival in a post-apocalyptic desert, where it must undertake diverse deliveries to the remaining towns. Ensuring the safe delivery of goods can prove to be an exceedingly challenging task.
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