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Project zero: Prototyping

Time to do some prototyping on this project, first lets ask some questions that the prototyping stage will answer:

numberquestion
1What will the interface layout look like?
2Will the game work as just a playable interface ?
3How will I let the player know it’s their turn to interact with the board?
4Will 3 different type of memory cues be enough for the player to understand the sequence?


Creating a "paper prototype"* to answer the following question.

Question 1) Here is a quick and dirty screen mockup prototype


Creating a digital prototype, from best practices it is said that a game prototype "shows its main mechanic." and that "It’s not the first build of your game, so your code will be messy. Make it just good enough to ask the question."**

The digital prototype will help me answer the other outstanding questions.

Question 2) The below gif shows the game entirely as an interactive UI interface.

Question 3) Players will know when they can interact with the buttons when they are no longer greyed out, Also a sound effect could be utilised. 

Question 4) Visual, sound and movement are 3 great cues that I will take forward to help the player remember the pattern they have been shown. Visual = button flash, sound = audio when button highlighted and movement = scale the button slightly when highlighted.

Simon Says
Flashing pattern with inactive and active buttons
Gif below showing the timer working to give urgency when the player doesn't interact with the buttons in a timely fasion.

Timer

Timer bar in action

*The image is a digital drawing done in Krita in Ubuntu 23.04, not exactly paper, but I did it with a Wacom stylist...does that count? :D

**Unity's "Design and publish your own game" course Why Prototype module

Big shout out to Kenny Assets, my ui came from - Kenny Pixel ui pack

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