In a world where adventurers use magical cards to battle monsters and go on quests, you're a mere deck consultant. You trhough you'd be going on quests yourself? Heavens, no much too dangerous for you! Better to loan your cards to greedy adventurers, let them do the fighting, and split the rewards. Just be careful not to send adventurers unprepared, not beacuase they will die or anything, but becuse you won't get paid and lose your hard earned cards.
The pitch is "Deck Consultant" is a resource managent & deck builder game.
In deck consulstant you build decks to help adventurers complete quests but don't play the cards yourself. This game is for people who love making decks more than dueling with them
Here is what core gampley looks like:
Other aspects of gameplay
While an adventure is still underway, you can still accept other clients. The limit on how many quests are active is baed on the size of your card inventory, since when you run out of card you can't keep lending. However, if you lend all your strongest cards, the remining ones may not be good enough to complete harder quests.
You can buy boosterpacks to get new cards with gold.
Boosterpacks will have card rarities lower chance at rare cards.
You can also sell your cards.
As you increate your reputation,
more seasoned adventueres will approach you
you will have access to more boosterpacks
Difficulty Scaling
Difficulty scales with reputation and cards in your library
At low reputation quests offered will be for weaker monsters and take less time to complete. As the quests get harder, monsters will be stronger, and time to completion will increase
The lower time to completion at first should allow beginners to get their feet wet faster, but allow experienced players to manage multiple clients/quests of ahrder diffculty at once
As the completion time and diffuculty increases it will force players to commit cards for longer starving them of resources. It will also make it more difficult to make correct resource management decisions.
The key is to decided which clients are worth taking, giving them the right cards without over committing your strongest cards.
Not fully decided how battles will work, but it will be similar to slay the spire combat but automated.
When you accept a quest a random seed will be generated to be ablet to simulate the battle randomness like card order, deck suffle, monster actions, and random targeting for attacks. After a quest is completed player will just see battle result. Plan to implement replay system so players can see how the battle went, will depend on the random seed generating consistent results
Have not decided yet, but considering making various damage types and resistances so players have to select the right cards to battle with
This game is intended to be a web based game with user log in.
Users will be able to log in with various methods like (usename password, facebook, gmail, etc) using AWS cognito
User data like gold, reputation, jobs, and card library will be stored on AWS
When the user logs in the data will be laoded in to the game
You can take a look at the git repostiory for more info on how it works
deck_consultant_backend
It is a work in porgress!
So far only design work and initial backend code has been started.
Next Steps
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