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Pitching a Game - Gamification Year 3

This week was primarily focused on pitching a game to my teammates in Gamification, in hopes of formulating a solid mechanic to build off of moving forward. I personally pitched a mechanic similar to one of my favourite games “Citizen Sleeper”, In this the player would have a specified amount of energy die for each day functioning as “actions” At the beginning of the day they would roll a d6 for each action and from there would be able to place those actions on “Tasks”, when the player locked the action in they would have to compete against their action die, so if the number was a 6, the player would have to roll a 6 to beat their action score as a skill check. On Success or failure, the player would be rewarded currency at the cost of energy or just the lost of energy. For every two energy the player loses, if they don’t replenish through a task, the following day they will lose an action. If the player completely runs out of energy, they will “starve” and reach a gameover state.

While my game was not chosen to move forward, I hope to incorporate my mechanic someway into our BIO-Farming game with a focus on sustainable farming and the consequences of cutting corners.

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