Thank you for playing the HS 2.0 DEMO! From the feedback received, there are two major components to the game that seem to weaken the overall experience and I will be focusing on amending those in the final game! If you've played the demo or have additional feedback, please review the notes below so as to not double up on critiques for the game.
1. AI is not scary - this is totally true! Currently the number 1 priority for the final game is to fix the AI to be more aggressive and responsive to the player. The current state tends to not read/sense the player or pursue for as long as it would feel to be tense and a real danger. Having the AI be stronger would help solve a number of other problems, like the items not having much use for things like recovery.
2. It's difficult to navigate/the city feels empty - The designs of the city are currently being reviewed to be tighter and more simple. They had been cut down previously as they felt too big but after seeing how people play, it seems that they can be cut down even more. There will also be more to encounter and interact with, so look forward to that!
A number of other smaller things have also cropped up, such as understanding quest direction and finding characters, which will all be worked on. I do go back and forth on some of these as the game does require you to pay attention and focus on where you wanna go and what you wanna do while juggling to danger of navigating.
The feedback in general has been immensely helpful - while I can't respond to ever crit or bug report, rest assured I am reading and noting what needs to be done. Thank you for your support! I am only 1 person and the patience given to me while I finish this game is huge!
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A denser, more-interesting map would neatly solve my hiccups with the demo! This was one of the coolest things at EEK3, I’m excited to see it come along <3