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Moving away from Unity3d to Monogame

Due to Unity's new pricing structure https://blog.unity.com/news/plan-pricing-and-packaging-updates I will be porting Pyxel Knight ( soon to be renamed Chuggverse ) to MonoGame. This won't be a small or easy process. I don't trust Unity after doing a change that retroactively affects projects. Monogame is open source and complexly free no strings attached. Sorry for the delays everyone.

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