I did this game to a jam from Gdevelop, a turn based RPG with rouge like elements, but was a disaster, do it in Gdevelop with visual programming was worst than code it my self, but at those time I do not know enough code to do it, now I migrate to Godot and started to do new art and a better battle system, with 10 base elements elements fusions and of course a timer bar with game play implications, I was influenced to not give up after play the Wonderful Slarpg https://ponett.itch.io/slarpgdemo
After see how Amazing and true a indie game can be I can’t just abandonwere my truth, even it just sound dumb even in my mind, so after I end the fists tests I will post here the first demos and alphas, see ya ; ).
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