Generally speaking, the major issue of this last week had to do with UE crashing upon opening it for some of the team members, preventing them from getting their portion of work done. That being said, the prototype was built and has been completed, just with fewer features than desired. The other half of the picture is that a majority of the work the was done by the developers for the prototype was done in blueprints. To meet the requirements of the project, all work that has been completed thus far will need to be converted into C++.
This situation is not entirely bad though. After some of the discussions about the games systems and how information will be stored and transferred, we have decided to change most of the framework of the programming. Also, due to some of the other complications we've had as a team this will provide with an opportunity to work out some of the problems encountered so far as we rewrite the system.
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