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Spirit Dwellor #2

Fixed:

-Procedural Generation System - The procedural generation system now works and generates the different layers at different heights and amounts. I've also set each block to be mineable depending on the level of the tool you are using to mine it. For example if you have a level 3 pickaxe and the block is level 2 and higher you can mine through it. If you have level 1 you cannot get through. Different blocks take longer to mine depending on damage dealt by pickaxe.

New with game :

- Mining system that after mined enough, destroys the blocks when hit enough.

- Tool Durability - The tools now will disappear once they have run out of durability.


Additions to Game Plans :

This week I added some more plans and details on the things I wish to implement. 

Ive also been thinking of implementing a system to create you're own tools and weapons in game. Depending on how many pixels there are included, you need more material and it does more damage

I have also gotten a pixel artist. A friend who agreed to do the pixel art will now be improving the art I've created. Pixel art isn't really my strong spot. 


It isn't much progress but I'm still happy with how the game's going. And remember, I don't have a big team. It's just me and my artist.

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