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I am making a fast paced parkour game

Hi there.

I am currently making a game and I don't have too much knowledge of Unity but I am learning and so far I have created this which is very very early stage at the moment. I have got the movement working quite nicely and tweaked some values so that the character feels a bit floaty when jumping.

For the moment, I have created a little "chamber" which has obstacles and blocks that the player will need to parkour through as fast as possible. While that is happening, the chamber will slowly fill up with acid and you must parkour fast enough to avoid touching the acid. Falling will cause you to fall into the acid and you lose.

I have got a lot of inspiration from Roblox obbys that I have been playing recently and also flood escape which is a personal favourite.

For the future I want to create a career mode that will include multiple levels such as this and also some other obstacles and moving parts that will make it harder to complete levels. Also I want to add checkpoints that allow you to buy certain power ups that help to complete each level. Also want to add different modes such as chill mode (not the final name lol) that will not have any acid and you will be able to complete satisfying levels without the need to rush. I have some more ideas so stay tuned to see those later.

The game is pretty simple at the moment just because I am also learning Unity at the same time as making this so I will try my best to push myself and learn new things as I make this.

I will be doing frequent updates to showcase new features and development of the game so far.

Let me know of any ideas you have and what you think so far! Thanks!

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