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MechJam IV

Should've made this last night, but here we are. I've started work on my submission for Mechjam IV. So far I a (mostly) functional hud and player movement. This is going to be my first 3d game, so it's time to learn blender later today. Hopefully that will go well. For the sake of my own sanity I'll just try to nail down fidelity close to the PS1. How much I'll stick to that will be seen since I'm a sucker for pretty light effects like bloom and glows.

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