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Fixing old issues

It's best to do things properly the first time so that you don't need to go back and redo work you've already done so that way you can do it properly this time. Unfortunately that's exactly what I had to do this week, specifically with the active reload UI functionality. Unfortunately at the time I did not know how to properly tie the functionality to the UI itself and so tied it to the character instead. The problem with that is that the functionality then needed to be repeated on all other characters who wanted that functionality.
Well I am constantly improving and since then I learned how to properly tie that functionality to the UI instead, so that is exactly what I did. This was a tedious process that involved changing where and how the functionality was implemented as well as going back and manually deleting the old functionality in every place it was previously. Now that it is done though it shouldn't need to be messed with anymore and any new character's created will not need the functionality replicated.

Grimes, Connor M.

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