Posted June 30, 2023 by SubSupreme
#The Capture Games #announcement #devlog
I've been busy these past several months on a whole new type of kinky game and since I'm making good progress, I want to share with everyone some hot info on what exactly the game is. I can't give everything away and these images are still very much a work-in-progress, so expect the UI to be dressed up a bit when the big day comes.
Welcome to The Capture Games!
The Capture Games is a brand new 3D, first person, action packed experience and one that you've likely never experienced before in the RPG Maker engine! It's a roguelike game where you're invited to escape from a beautiful island filled with traps and guards. If you win, you walk away with a huge cash prize! If you lose... you get to be the island's new toy.
What do you mean "roguelike"?
There are a few main aspects of roguelikes that are part of the core gameplay experience of "The Capture Games."
Relics, you say?
Throughout the game you'll discover various Relics that each have a special effect that may affect how you play the game. You'll have to use Lewda that you've won to unlock them, but once you do you can take them on as many runs as you want. That being said, you can only use one Relic per run, so choose wisely.
Traps and Transformations
Opening chests and finding items on the ground could trigger a trap or a transformation. While traps put you at a disadvantage, transformations change your stats in wild ways! Transformations last for a fixed amount of time and offer a few perks outside of the stat change: 1. Immunity to traps and 2. Unable to be captured (Game Over). If you're caught while transformed, you'll lose the transformation and your clothing but you'll never Game Over (think of it like foul balls in baseball).
No time to mosey!
You shouldn't dilly dally! There are aerial drones that are always on the hunt for you! If you're caught outside when one finds you, it counts as a hit! You'll get an alert when the drone is getting close to you. When you do, that's your queue to take shelter inside one of the buildings for a bit until it passes by. How much time you have to find shelter depends on how high your Alertness (ART) stat is. It pays to pay attention!
It's been quite the odyssey in terms of both design and coding this and I've been having a blast. The core systems are nearly in place, so I hope to move on to the polish soon. I know I usually have a new game to offer everyone around this time of year, so I wanted to give everyone an update as to what exactly has me doing so much math (and the Sadomasochist tier+ subs get spicier updates)
More to come when I have a more confident release time frame, so if you like what you see, please consider subscribing on Patreon or SubscribeStar! If I see a surge in support, I'll definitely have to do some sort of character contest to add another playable character (bringing the total from 3 to 4).
I hope you've enjoyed this public Early Look! Stay safe and stay kinky~