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Developing something new

First of all I am sorry that i did not develop any new levels for Trenchpunk. I got somewhat distracted

I was playing a little bit with the 3d framework i developed for TP. 
Then one thing lead to another, I optimized it, added an inventory and after that I played around with save files and day/night cycles.
Now i have a engine that can easily become a dungeon crawler.

I will release a playable demo soon, just gotta polish a few things. 






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