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AI debugging

6/16/23

Author: JR

For this week I primarily focused on debugging and fixing the AI's behavior tree. Although I had fixed the issue last week, it wasn't where I want it to be. Before it would turn and shoot, but it wouldn't follow the player when its far away.  There was a lot of minor tweaking that needed to get fixed.

I managed to fix most of the issues that I was debugging. Now this week I need to work more. I need to create a spawn location, death behavior tree and varying attack for the NPC that I am working. There are still I don't know how to do like tying the animation to the skeleton for attacking.

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