during our latest weekly build I ran into a bug were the soda machine was not changing food ids correctly. when I figured out I was using an variable that would be handling what id a food is. this is because I had switched over to a struct which holds that information. so going though I private the old variable because I still use it at start. turns out since it was public other team members were still using it witch messed up all the other scripts. so I went around fixing the bug and got it sorted and also switched over to the new public eumes. so it wasn't a big deal but it did break some of the game for a bit.
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