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Dev Log No.1: Starting Out, Poor Decisions

Few things apply more to the saying 'easier said than done' than developing videogames, and I'm learning this the bad way. However, I wouldn't call it a poor experience. I feel like many, if not most, gamers have thought of making their own at some point in time. It's a lot more daunting than it would've been twenty, thirty years ago, with development costs rising exponentially, a saturated market, that feeling that 'it's all been done before'... but on the other hand, there's tons of free resources, from engines to premade assets, so it's not too bad? Maybe?

Anyway, I'm aware of how existentially depressing this sounds, but I have little to no expectations with my current project. Better works come out every day, with larger teams (as in, more than one person), actual talent, better exposure. My visual novel and I are a brick in the wall at best, and I've come to terms with it. Maybe? There's nothing special about us, except us. If one person finds and enjoys it, then that is enough for me. If one person finds it and finds solace/hope/joy from it, then my job here is done. I'll be a happy brick.

So far, so good. I brushed off dust from my literal pile of unused art supplies, found a guitar double my age (which I broke 5 minutes after acquiring, but it's okay because it's still theoretically usable) and have been working on the script pretty much every day. I'm very happy with it so far. Looking for a composer and artist has been fun, but I don't have many kidneys, so I'm beginning to lose hope. The art doesn't worry me that much, since anime isn't particularly hard to draw, but the music... aaaa.... it's such an important aspect of videogames to me. It's why I got into videogames in the first place. Final Fantasy ruined my life. Seriously. I can't 10/10 any game if the soundtrack is mediocre, no matter how amazing everything else might be. Obviously, this is coming to bite me in the arse now I have my own project to work on. 

The solution? Devoting the entirety of my budget to an amazing sountrack. (Yes.)

Aside from that poor decision, I'm fine with writing and coding as well. Even if nobody reads this, I don't want to scare any unfortunate passersby (more than I already have) with the VN's premise, so for now, I'm attaching concept art of some of the love interests. If you make fun of the hands, just know that a) I agree b) I'll cry anyway. I'm thinking of posting about each of them with less shitty art in the near future, plus the missing love interest and main character. Some background art, too. It's all done traditionally. I don't have a drawing pad and the literal mountain of paints in my room isn't going to use itself. Aaaa. 

As for what the story is about, well... next post. I should've left for college ten minutes ago. 

I am very hyped about this project despite the doomer attitude. After all, if I'm to be a brick at the bottom of the wall, near the corner, I'll make sure to be the sturdiest.

Edit: most of the drawing is obscured and I hadn't noticed lol sucks 2 suck

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