Wednesday, 31 May 2023
Personal introduction:
The first time I put a pen to paper happened when I was 14, more than 20 years ago. When life was simpler, and I have just discovered the passion of reading and feeling novels. The first few stories I have written were trash, absolute trash. I have suffered from a huge ego and would think that my writing is the best thing in the world.
But fear not, we all experience this. The ability to create is both a blessing and a curse, because you see, we get overwhelmed with that power, and it is an amazing power to have.
I have been incredibly lucky to have a group of honest friends who would always give me all support I needed but, also harsh and real criticism. Trust me friend, there is nothing worse, a writer can get than false positive criticism. My friend group would play out fantasy writing sessions, which would play as follow: one of us would be the narrator and others would play out their chosen characters. All this would happen based on a selectee theme and genera of literature. Everyone was responsible for doing their own research and getting into the role. It was amazing, wonderful, creative and also kicked my creative ass incredibly hard.
At the age of 19 I sent my first story for publishing in a Fantasy magazine in Germany, and… I got completely slated, dragged through mud.
But, I was 19 and trust me friend I though exactly what you would think: I’m an amazing writer and everyone else is stupid and don’t know what they are talking about. Because my Ego was super huge. Why not right? My stories are amazing, smart, my characters great, it must be definitely those jar-headed publishers from the magazine who had never seen a good story before.
Gods I have been so stupid, and arrogant back then. But, bear with me I’m getting to the point. After I finished university in 2009 I got an amazing opportunity to become a junior writer for a major AAA gaming company and work with them for almost 10 years. Not a big deal right? Writers time to shine. Incorrect, you see in the gaming industry you are surrounded by highly educated and talented writer veterans. Who yes will guide and support you, but also will be the worst possible, most harshest critics of your literary work
The sad truth about being a writer is many people resign when faced with the harsh reality of the world.
The point of the article is to share some of my experiences that may prepare you for the unexpected and learn, maybe, hopefully just a bit. I have been learning how to be a writer for 20 years and I don’t know if I’m there yet, but it’s a journey anyone can take if they are patient and willing enough.
The actual good stuff:
Therefore, grab a snack and get uncomfortable because some things you may not like.
Being a writer is like being in school until you are old and tired of writing. Because you never stop having to learn, and experience new things. As my literature professor once said to create a good story you need to go through a thought pregnancy which ends up with a birth of a new idea, new world, new hero or villain.
Robert G. Aka Spaceguybob
Advanced Game Writer for BioWare and CD Project Red game studios
Did you like this post? Tell us
Leave a comment
Log in with your itch.io account to leave a comment.
Stepping outside of one's ego is probably the hardest part. No, nobody wants to steal your story idea. Yes, it has been done before. Recently I had a crisis over my work in progress being the most basic VN plot in existence, then remembered that most well-known, acclaimed works are also 'basic' if you think about them enough. It's just that they're well-made. Execution is key.
I do agree on many levels.
One of the biggest issues recently with VNs is authors and Devs letting everyone decide what their game should be about.
I'm not saying you shouldn't do it however, allowing readers to decide the outcome of somebody else's project is a sure recipe for disaster. Unless you are an expert writer.
Also it shows two things, the writer is out of ideas and depends on the audience to tell him what to do, or the story they created was always going to be dependable on others .
I actually think most fvn writers don't have arrogance problems, but instead an inferiority complex that's shielded by automatic accusations of "hater!". When you're surrounded by yes-men, any criticism or friendly suggestions will seem like hate. That's literally the only suggestion i'd give them. Realize you aren't a master novelist because a few people liked staring at your wolf's tits. I've seen quite a few writers say something like: "what do you know? I'm the one here with a popular vn!. It's like they forgot people can criticize games they play, even if they aren't game developers themselves. The old saying goes: Customer is always right. It doesn't mean that exactly, but it means that you should take the words of customers seriously. Even people who don't know how to criticize will still provide some insight into the story's problems if you know how to understand their reviews. As an example, if half the people reading your story are confused about some plot point and are wrong, it's the fault of the writer for not realizing he explained it poorly, not the fault of the readers. But if only 1% of readers didn't understand, you could say it's the fault of those few readers. This is why writers need to take all cricitism seriously. If they just shrug of those half readers that didn't understand the plot as dumb, they will end with a story nobody understands.
Oh and another comment said vns don't need plot. You might be right but those vns like nekojishi are years old and there weren't many options back them. A fvn with weird taiwanese gods (was it?) was really interesting. These days i think it would flop hard. There's still market for pure SOLs but i think these days you need some gripping plot to really make it popular. And nekojishi actually had plot, so that was a weird example, EA and other dating sims are a better example. Hell i think the market is kinda saturated right now overall, i noticed lots of very good vns completely flop
I'm glad we have such a big writer from such a high-profile studious but I would glad you doing at least basic research on visual novels before imposing your writing philocophies on their writers, because believe it or not, this medium follows totally different rules and have totally different demographic. Just for example
> I am going to be extremely honest here, you need to have a plot.
No you are not. Nekojishi has little to no plot and largely consists of SoL filler, and yet everyone likes it, it has its own fanbase and around 95% positive rating on Steam.
To be completely honest this post strikes me as very arrgoant. It prattles on and on about being open to change yet by itself recommends the most basic advices kids in pre-school know about by now while also trying to lock you in within this set rules instead of encouraging creativity and experimentation. At best its completely useless as everyone can get those advices (and maybe even better) by searching writing advices on google or even chatgpt. At worst -- its arrogance and entitlement will make every aspiring writer's blood boil (for me its certainly the latter)
I am very glad you have your own opinion about what I have written down at this moment in time. That's great, honestly! Now remember what you have written and revise it in a few months time. Maybe years.