Thwip Developer Log: 2/22/23 - Logan Krauss
Hey all, we're almost halfway through our allotted time to make this project and we've already learned so much. Thwip is steadily moving along and we are just a smidge behind out original schedule, but we're adapting where we need to ensure we get a good product on the shelves by the end of July. The guys focused on multiplayer are moving along quicker and quicker and they've finally made it past the major research hurdle onto forming connections on devices. The rest of our team continues to refine gameplay and the user experience of the game day by day. We've networked a large amount of talented artists from Full Sail, who proceed to constantly impress.
This coming week I will focus on refining a lot of existing systems, bug fixing, and implementing classes. I will also be communicating with the guys focused on the multiplayer side of things to ensure our development progress is on the right track for planning the multiplayer integration.
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