Posted May 20, 2023 by SourLemonStudio
Author: Micah Azbill
Mainmap: View the whole level
A feature that's been particularly handy especially for debugging AI pathing behaviors is the main map feature I have implemented. It works similar to the minimap, but operates differently in the sense that it is its own actor component that gets dragged into the scene, and draws to a different render target as a texture.
Boss ABP: Setting up her animations
This implementation was rather straight forward, just setting up the level 1 boss with her animations for the boss fight. Currently she has all her locomotion needed for movement and attacks can be used by the behavior tree. This model comes with some particularly interesting animations and I am excited to see what limits we can take her to. The image below just displays a couple AnimNotifies correlated to her skeleton which trigger states as active or inactive when she is moving.
Date:
5/19/2023