I have gotten the grass spawning system sorta working, it reacts and response to when the player enters its field, since the character has free movement and isn't based by tile movement how it does the wild battles will be slightly different
also made more tiles for the games, more grass and floor types and discovered what would make a better "ground" texture so there's that, still plan to make more background sprites
Also worked a bit more on the overworld map a bit more, slowly building up the town.
note i will be a bit slow for the past two day as I will be at a relatives place HOWEVER, i will still be able to do pixel art work... mainly due to there craptop not gonna work with unity...
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