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Connected Games Progress Update 3

The is the third post for my Connected Games assignment at Kingston University UK. The game as previously stated in progress update 1 and 2 is called Robomonks and is a Coop based game set in a post apocalyptic world. 

After making the player ray abilities, as for my part I have updated the game with Player UI and Win/Loss conditions for the game.

The player can now see the health bar on the bottom left of the screen. They can also look at each of the ability icons above the gealth bar and how to use them.

As for the win and loss conditions, if the players are alive and all enemies are destroyed the game will close setting the Game won boolean to true. This boolean will later be used to award the players with account level increase which will be done as a future work. As for the loss condition, if all of the players are dead and if any one of the enemies are still alive, then the players will lose the game and it will set the Game Lost boolean to true and quit the game.

A video showcasing the UI of the player and the Win condition in action is given below. Two players are playing the game in this gameplay recording.

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