Introducing our new game, “Thwip” named after the sound a bow makes when Fired, - a unique title coming to the classic FPS genre! In this new game, players will enter a Zen-like environment supported by minimalistic audio and UI design, where the only weapon at their disposal is a bow (or variations of bows). Our game will feature low stimulation audio, allowing players to fully immerse themselves in the tranquil environment and focus on honing their skills.
But don't be fooled - this game is not a simple walk in the park. Players will need to master the art of timing their shots perfectly and managing how long they pull the bowstring to hit their targets. With an emphasis on skill-based gameplay, our game offers a high enough skill ceiling that rewards players for their dedication and practice, while leaving a low enough skill floor making it digestible to newer players.
In addition, our game features a take on class-based mechanics that offer a variety of playstyles for players to explore. Each class has its own strengths and weaknesses, allowing players to experiment and find their perfect match.
At this moment, Thwip is in it's earliest stages of Development, but check back biweekly to see steady improvments as we continue to put love and care into this product for a planned playable release in Four Months!
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