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Tendencies: Spirits & Glamour to Soul & Bone

Hello everyone! Thank you all so much for your support, and I'm happy to announce that sometime this summer or next fall, I'll be finishing up Tendencies: Spirits and Glamour.  This will be a finalized version, and I'll be stepping away from it as a project I continually update! It's a game that I started a long time ago, and I'm happy with the state that it's in now! However, because it was started so long ago, I felt restricted by design choices I had made when I was much younger. While I'm still happy with the game, it has a certain style to it that I would like to try again with what I know now.  As such, I would like to properly announce the sequel to Tendencies: Spirits and Glamour.

 Tendencies: Soul and Bone 

 Tendencies: Soul and Bone utilizes the Forged in the Dark basic ruleset, modifying it somewhat. It's essentially a crunchier version of Spirits and Glamour, with a few restrictions on the creation of abilities, while still retaining a large amount of narrative freedom in how they are made. However, the stories of player characters have not been left behind: in fact, there are a variety of actions for them to pursue between combat: the old Downtime activities remain, along with new, separate types of actions to take in-between combat. Essentially, Soul and Bone is me taking everything I have learned, and applying it to create a brand new ruleset. I'll most likely be releasing a playtest version around the release of the final version of the first game, so please keep an eye out! I'm planning for it to be discounted for owners of Spirits and Glamour. Thank you all so much for your support! I wouldn't have gotten this far without knowing people were excited by the things I make. Have a wonderful day, and I look forwards to sharing this new thing with you!

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