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New Development Strategy

I have decided that I need a new strategy when it comes to my attempted game development career. I have been trying to focus all of my game development time on The Weakest Warrior, however my time is VERY limited, and I also just don't have the personal motivation to keep working on such a huge project without being able to put any other games out. As a result, I have decided that while I wait for time to actually dedicate myself to a huge project (such as when I graduate high school and go to college or take a gap year), I should make smaller games that I can use to potentially build a reputation for myself. I don't want The Weakest Warrior to be a major flop, and as of right now literally nobody knows who I am. I will not promise any deadlines for games going forward, as I simply cannot predict when I am going to have enough time or motivation to actually work on a game.

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