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Prism Warriors on hold

Over the last few months, a succession of events - the death of my grandfather, my shifting hyperfixations, poor health, and a general lack of ideas - have combined to cause development on Prism Warriors to slow to a crawl. I rarely find the time or motivation to work on it anymore, and when I do, I find I struggle to get anything done. The demo came out nearly six months ago now, and in that time I have completed two boss fights and part of a third. That's barely anything.

As a result, I regret to announce that development on Prism Warriors is being put on hold indefinitely. This isn't an announcement I wanted to make, but the alternative is forcing myself to work on it and burning myself out, which I have no desire to do.

I have other game dev projects floating around and will chip away at some of the smaller ones in the meantime, just to keep the rust away. I remain committed to finishing and releasing Prism Warriors someday and hope to get my motivation back soon enough.

Thank you for your understanding.

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