Kings of Hell Demo 1.1 Update!
Howdy all, I want to thank you all so far for the great reception for the game. I am glad a lot of people are enjoying themselves!
A lot of the fixes I am doing for this update today are in regards to a rare glitch that occurs that I will be referring to as the "Flinch Glitch". To summarize this glitch, if you trigger 2 animations on the same frame of enemies, they get locked in a start of constantly switching between those two animations. This can be circumvented by adding an animation delay timer which prevents this from happening!
- Added animation delay to Goblin Jumps and Wall Splats and a variety of other animation triggers to prevent the "Flinch Glitch"!
- Increased the transition period of Gremiles Grab ending to juggled for the enemies, which also prevents a very rare "Flinch Glitch".
- Corrected the Modeler Credits for Baal. Also shout out for Rey Riders who, along with Hyst, has done amazing work modeling work for this game!
- Also Related to Baal, I fixed his outlines that were not displaying correctly in the trophy gallery.
- I made it so that you cannot damage enemies when the guard timer is above 690. When a boss has a guard timer of 700, they do their guard recover and reset to 0. This will prevent the "Flinch Glitch" potentially Triggering!
- I also added an animation delay timer to Yama when he splits during the very start of his second phase. This is a big potential reason as to why he seems to trigger the "Flinch Glitch" most often.
- Removed the Park Benches during the Yama fight as they were interfering during the boss fight!
- Including a caption in the move list detailing which moves use Super Orbs, which, in turn, make it obvious that they are super moves to begin with.
All Saved progress will carry over from the previous version too, so don't worry about updating to this new version!
Expect more updates soon as I refine more elements of the game. See you all again soon!